“Momentarily Distracted” Behind the Scenes Part 1Posted: January 19, 2013
My music career has taken a brief pause these last couple of months as I have been adjusting to being a new mom. It has been exhausting, but I am so in love with this little boy. He is starting to coo now and I just cannot get enough of it! And yes, I have been recording him!
I knew being a first-time mommy was going to be all-consuming, so I made sure to bust my butt to get some new music out before the baby was born.
If you are not already aware, I released a five song EP in October called Momentarily Distracted. It was a unique experience for me in both recording and song-writing. It was the first time I used Ardour 3 as my sole DAW (digital audio workstation.) Learning how to use Ardour has been a huge part of this blog and I am quite proud that I was able to navigate it with relative ease after a short adjustment period. It was also the first CD I put out under just “Mandala” rather than one of my other projects.
As I have done in the past, I collaborated with a couple of musicians to fill out the sound on a few songs. I wear many hats, but I am not the best bass player and I am certainly no drummer. I love that with today’s resources and technology, you no longer need to be in the same city, or even the same state in order to collaborate with other musicians. While I reside in the Washington DC area, the drummer lives in Massachusetts and the bass player lives in Florida. Both guys are really into recording equipment and I knew they would be able to provide me with high quality recordings to edit and mix into my own.
It had been a couple of years since I used outside musicians, and that was long before I converted my studio to a Linux-based system. I knew I might have to do things a little differently. The only issue I really had with these songs was that both the drummer and the bass player recorded their tracks with a 44.1 sample rate, whereas I was using 88.2 kHz. (My previous DAW only allowed my to record in 44.1, so it was not an issue.) I did some searching and found a blog that explained “time stretching” in Ardour. Time stretching is when an algorithm is used to force a recording to play at another speed without changing the pitch of the track. It seemed like the perfect solution, but I was not able to get it to work. It would get through about 99% of the render before crashing the session no matter how many times I tried it.
I was on a tight schedule and needed a quick solution. I ended up just creating a final mix in 44.1 kHz. I imported the bass and drum tracks and made sure I had all my vocal and MIDI keyboard tracks exactly as I wanted them before exporting them from 88.2 kHz to 44.1 kHz and importing them to this “final” version. I still maintained my higher bit rate when converting. The two musicians had nearly final versions of my parts to perform along to, so everything synched up perfectly.